Unity Technical Artist / 3D Generalist - VR Contract
Our Client
I''m recruiting on behalf of an innovative design studio specialising in cutting-edge VR experiences. They create experimental immersive projects and push the boundaries of what''s possible in virtual reality.
The Opportunity
My client is seeking a Unity Technical Artist / 3D Generalist for contract work on VR projects for Quest devices. This is sprint-based work with flexible scope depending on R&D outcomes - starting with 2-3 days initially with potential for extension based on project needs.
What You''ll Do
- Create and animate 3D characters for VR experiences
- Develop shaders, materials, and visual effects optimized for Quest
- Build custom Unity tools and workflows
- Collaborate closely with the development team
- Optimize content for real-time VR performance
- Work across the full 3D pipeline from modeling to implementation
Essential Requirements
- Expert-level 3D character animation skills
- Strong Unity experience in VR/real-time environments
- Experience developing for Meta Quest platforms
- 3D generalist skills (modeling, texturing, rigging, animation)
- Proven ability to work collaboratively with developers
- VR development experience required
Technical Skills
- Unity proficiency with Quest optimization knowledge
- Shader development (HLSL/ShaderGraph)
- 3D software expertise (Maya, Blender, etc.)
- Real-time rendering and performance optimization
- Version control systems
Work Arrangement
- Preferred: In-studio (London-based)
- Alternative: Hybrid or fully remote
- Contract: Sprint-based, starting 2-3 days
- Scope: Flexible based on R&D findings
To Apply
Please send your portfolio showcasing:
- 3D character animation work
- Unity/VR projects
- Real-time technical art examples