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Permanent

Senior Software Engineer (Graphics)

London
money-bag Negotiable
Posted Today

OverviewRole Overview:

We are looking for an independent, dedicated Senior Software Engineer to join the

Visual Computing Group

(VCG) and contribute to redefining the world of game play and live streaming via advanced RandD. VCG’s mission is to design and deploy advanced neural networks and machine learning (ML) for game rendering and streaming systems of SIE that exceed the state-of-the-art in runtime efficiency, visual quality and latency.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation.

Responsibilities

Develop and improve the integration of ML workloads within game engines or runtime tools for prototyping of RandD features within real-time gameplay environments

Research, prototyping and implementation of new methods for fast graphics or post processing and enhancement

Collaborate with team members on drafting publications and patent submissions

Participate and assist the team in core RandD work with other teams within Sony Interactive Entertainment

Qualifications

MSc. In Computer Graphics, Computer Science, Electronic Engineering, or a related field, or equivalent skills evidenced by work experience in the specific domain of the post

Knowledge of the graphics pipeline, including coordinate transformations between frames of reference, PBR materials, rasterization, lighting, and ray tracing

Minimum 3 years of experience

Strong C++ skills and real-time systems experience

Deep knowledge of at least one modern graphics API (DirectX 12)

Experience with 3D engines such as Unreal or Unity; in particular, generation of datasets, access to G-buffers, motion vectors, etc

Hands-on experience in game development

Experience with GPU debugging and performance profiling tools

Familiarity with resource barriers, descriptors, swap chains, and synchronization

Understanding of rendering pipelines (deferred, forward+, compute-based rendering)

Ability to integrate and support shaders, compute workloads, and post-processing pipelines.

Collaborate closely with engine, tools, and ML teams to integrate graphics/ML features into the broader runtime

Desired skills

Basic knowledge of neural network architectures like CNNs, transformers and diffusion models

Experience in image processing theory and methods, evidenced by the development of practical designs in this area

Benefits

Discretionary bonus opportunity

Hybrid Working (within Flexmodes)

Private Medical Insurance

Dental Scheme

25 days holiday per year

On Site Gym

Subsidised Café

Free soft drinks

On site bar

Access to cycle garage and showers

Equal Opportunity StatementSony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for ..... full job details .....

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